The Last Dark Trooper Phase Two “Solo”
Type: Super Stormtrooper Droid
DEXTERITY 3D dodge 7D, missile weapons 7D, Gunplay 8D, Unarmed Combat 7D, martial Arts 2D, Melee Combat 5D+1, Lightsaber 2D
KNOWLEDGE 2D+1 intimidation 6D+2, tactics 4D+1, technology 7D+2, Willpower 15D
MECHANICAL 3D Astrogation 5D+2, Starship Piloting (repulsor lift ops) 7D (9D), Starship Gunnery 7D, Starship Shields 5D
PERCEPTION 2D+2 sneak 4D+2, search 6D+1, command 3D+2, Gambling 5D+2
STRENGTH 5D Athletics 9D, Stamina 15D
TECHNICAL 1D+1 Droid programming/repair 3D+2, computer program/repair 4D+1, armor repair 5D, Demolitions 4D+2, Security 4D, Blaster Repair 4D+2
Equipped With:
-Armored shell (+3D to Strength when resisting damage)
-Comlink
-Heuristic processor (The droid is able to use skills untrained)
-Infrared vision (can see in the dark up to 30 meters)
-Magnetic feet (the droid’s feet are equipped with electromagnetic grippers)
-Maneuvering jets (+1D bonus to its repulsorlift operation skill)
-Repulsorlift unit (allows the droid to fly up to an altitude of 100 meters)
-Vocabulator (the droid has a speaker that allows it to replicate organic speech)
Move: 11 (walking or flying)
Character Points: 12
Force Points: 1
Edge Points: 3
Size: 3.5 meters
Advantages: Fearless, Ambidextrous, Fear 3, Sixth Sense 3, Weapon Affinity Phased Plasma Cannon -1DR, Weapon Affinity Concussion Missile Launcher -1DR
Special: Hard to Kill 2 (kill result immediately reverts him to wounded twice, once per game)
Disadvantages: Devotion 5, Unmistakable Markings 3, Enemy 5 (Coruscant (entire population), Imperial Engineers)
Weapons: 2 Soro Sub Storm Trooper Ones (Modified) Damage: 6D+2 each, Ammo: 125 Each, Range +25%.
Solo, used to refer to himself as just a number. He call himself 12, as he was the 12th member of the last remaining Dark Trooper squad in the galaxy. Now, with the loss of his #1 teammate, he just calls himself “Solo”. Sure, the engineering droid is there now, but even with #1’s parts in him… he’s no Dark Trooper per se. He respects him, however, as he is his last friend in the galaxy.
Solo, might be a devout follower of the old order, this is gonna cause some problems or so he believes. He as an undying desire to kill non humans, however, somewhere in all the chaos of fighting and jacking into systems and such his logic circuits got somewhat re-written. He fights this urge, to kill damned near everyone, on a continual basis. The more divergent a group is, from the ideals of Palpatine’s Empire, he must make a roll not to kill everyone in sight affiliated with these pretend empires. Base Difficulty is 30, which he makes every time. Imperial Warlords difficulty is 40, which he makes handily as well (Pentastar is an example), Imperial defectors Difficulty is 50…. He starts having issues here. Imperial Megalomaniacs difficulty is 70 (Defectors + corruption of the New Order) Rebels 80… He must actively deactivate himself in the presence of the rebel Alliance. Free Worlds Alliance (a little less Rebel) 70.
Demolition Merc = Alien = 50 + Rebel 30 = 80 - Quit rebels 10 = 70 - Is a Merc 10 = 60 - 10 Works with Imperials = 50 - 10 Saved his life = 40.
Heavy Gunner Rebel 80 - 10 Left Rebels = 70 - 20 Joined the Empire = 50 - 10 Seems reliable = 40.
Type: Super Stormtrooper Droid
DEXTERITY 3D dodge 7D, missile weapons 7D, Gunplay 8D, Unarmed Combat 7D, martial Arts 2D, Melee Combat 5D+1, Lightsaber 2D
KNOWLEDGE 2D+1 intimidation 6D+2, tactics 4D+1, technology 7D+2, Willpower 15D
MECHANICAL 3D Astrogation 5D+2, Starship Piloting (repulsor lift ops) 7D (9D), Starship Gunnery 7D, Starship Shields 5D
PERCEPTION 2D+2 sneak 4D+2, search 6D+1, command 3D+2, Gambling 5D+2
STRENGTH 5D Athletics 9D, Stamina 15D
TECHNICAL 1D+1 Droid programming/repair 3D+2, computer program/repair 4D+1, armor repair 5D, Demolitions 4D+2, Security 4D, Blaster Repair 4D+2
Equipped With:
-Armored shell (+3D to Strength when resisting damage)
-Comlink
-Heuristic processor (The droid is able to use skills untrained)
-Infrared vision (can see in the dark up to 30 meters)
-Magnetic feet (the droid’s feet are equipped with electromagnetic grippers)
-Maneuvering jets (+1D bonus to its repulsorlift operation skill)
-Repulsorlift unit (allows the droid to fly up to an altitude of 100 meters)
-Vocabulator (the droid has a speaker that allows it to replicate organic speech)
Move: 11 (walking or flying)
Character Points: 12
Force Points: 1
Edge Points: 3
Size: 3.5 meters
Advantages: Fearless, Ambidextrous, Fear 3, Sixth Sense 3, Weapon Affinity Phased Plasma Cannon -1DR, Weapon Affinity Concussion Missile Launcher -1DR
Special: Hard to Kill 2 (kill result immediately reverts him to wounded twice, once per game)
Disadvantages: Devotion 5, Unmistakable Markings 3, Enemy 5 (Coruscant (entire population), Imperial Engineers)
Weapons: 2 Soro Sub Storm Trooper Ones (Modified) Damage: 6D+2 each, Ammo: 125 Each, Range +25%.
Solo, used to refer to himself as just a number. He call himself 12, as he was the 12th member of the last remaining Dark Trooper squad in the galaxy. Now, with the loss of his #1 teammate, he just calls himself “Solo”. Sure, the engineering droid is there now, but even with #1’s parts in him… he’s no Dark Trooper per se. He respects him, however, as he is his last friend in the galaxy.
Solo, might be a devout follower of the old order, this is gonna cause some problems or so he believes. He as an undying desire to kill non humans, however, somewhere in all the chaos of fighting and jacking into systems and such his logic circuits got somewhat re-written. He fights this urge, to kill damned near everyone, on a continual basis. The more divergent a group is, from the ideals of Palpatine’s Empire, he must make a roll not to kill everyone in sight affiliated with these pretend empires. Base Difficulty is 30, which he makes every time. Imperial Warlords difficulty is 40, which he makes handily as well (Pentastar is an example), Imperial defectors Difficulty is 50…. He starts having issues here. Imperial Megalomaniacs difficulty is 70 (Defectors + corruption of the New Order) Rebels 80… He must actively deactivate himself in the presence of the rebel Alliance. Free Worlds Alliance (a little less Rebel) 70.
Demolition Merc = Alien = 50 + Rebel 30 = 80 - Quit rebels 10 = 70 - Is a Merc 10 = 60 - 10 Works with Imperials = 50 - 10 Saved his life = 40.
Heavy Gunner Rebel 80 - 10 Left Rebels = 70 - 20 Joined the Empire = 50 - 10 Seems reliable = 40.
Last edited by LegendaryExGamer on November 4th 2014, 12:58; edited 2 times in total
January 6th 2015, 16:02 by LegendaryExGamer
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